«Breaking Barriers: digital education for students with SEN»

Date

10-12-2021

Speaker

Guadalupe Montero de Espinosa

Abstract

The use of technological tools for educational intervention in students with special educational needs can contribute to breaking down numerous barriers related both to access to information and to the curricular content itself. The competency-based educational framework requires extensive and flexible resources that allow learning to be contextualized and adjusted to the rhythms and development of each person, paying special attention to cognitive diversity and the specific needs that contribute to achieving an inclusive quality education.

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Bio

Guadalupe Montero de Espinosa

Lupe Montero is a Special Education Teacher and Intervention Expert in Autism Spectrum Disorder. She is currently the person in charge of the Special Educational Needs area of Smile and Learn after almost a decade as director of the Colegio de Educación Especial Alenta de Madrid. She is the author of the Aulautista blog and co-author of the Leo with Lula Project, she has developed numerous experiences of using ICT for intervention through practical projects with students with ASD and in collaboration with various entities and universities. He co-directs the training series "Technology and autism" promoted by Fundación Orange and regularly develops training activities for professionals, showing in his interventions the potential of technology to support the person with ASD both in their learning and in the development of skills of functional character.

«Towards an inclusive university model: access for students with ASD and ID»

Date

10-12-2021

Speaker

Raquel de la Fuente

Abstract

It is complex to carry out a truly inclusive education that at some point or aspect does not segregate students with disabilities or predispose them to drop out. Continuity in training and access to higher education for people with functional diversity is one of the issues that generates the greatest concern in families and professionals, which is increased by the few experiences that can serve as a reference. What we find in common in all the success stories is that people have had adequate prior guidance, as well as the necessary support within the university context.

The increase in the prevalence of autism has generated a scenario in which a high number of people with Autism Spectrum Disorder (ASD) are accessing higher education, which poses new educational and social challenges. On the other hand, the Universities are promoting inclusive initiatives so that students with Intellectual Disabilities can access training in a normalized university context. We present the results of inclusive initiatives and Projects that try to give opportunities to all students and in which the entire Community is involved, in their progress towards achieving Universities of excellence through Inclusion.

Slides

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Bio

Raquel de la Fuente

Doctor from the University of Burgos (Spain). She has a degree in Psychology. Degree in Pedagogy (Special Education). Master of Human Resources. Counselor on leave. Professor at the University of Burgos (Spain). She has exercised her professional activity in different fields of private and public companies. She has 4 recognized six-year terms, and numerous publications in indexed magazines and books. She has directed 17 doctoral theses, and participated in more than 20 research projects, as well as in numerous national and international conferences. She has held different management positions as Vice Dean, Dean of the Faculty of Humanities and Education and Coordination of the Degree in Pedagogy at the University of Burgos. She directs the DISCONDU Recognized Research Group "Intellectual Disability and Behavior", and the TEACHING INNOVATION GROUP of the University of Burgos: Innovation, Inclusion and Research. Her lines of interest are orientation, disability, employment, new technologies and intergenerational relationships.

«Videogames developed and applied in Society -beyond mere entertainment- from University of Málaga»

Date

12-11-2021

Speaker

Antonio J. Fernández Leiva

Abstract

In this presentation we will show how video games can be used in a multitude of sectors that go beyond mere digital entertainment. It will show how video games can have a huge impact on any sector of society. We will show different serious video game projects in which I work in my professional environment (either at an academic level or at an industrial level).

Slides

Video

Bio

Antonio J. Fernández Leiva

Antonio J. Fernández Leiva is Director of the Strategic Chair of videogames, gamification and serious games at the UMA (https://catedravideojuegos.uma.es/), Director of the Master of Videogame Creation at the University of Malaga (http://mastervideojuegos.uma.es/) and Co-founder and project manager of the company 'A bonfire of souls' (http://abonfireofsouls.com/). In addition, he serves as Director of the Spanish Network of Excellence for R + D + i and Science in videogames (ridivi.es), Co-founder and member of the Spanish Society for Videogame Sciences (secivi.org) and is FullProfessor of the University of Malaga.

«ICTs aimed at supporting people on the autism spectrum: lessons learned from COVID-19»

Date

10-12-2021

Speaker

Yussy Chinchay

Abstract

People with special needs were particularly affected by the restrictions stemming from the COVID-19 outbreak. The shift to online education and the disruption of routines created a complex scenario for people with autism spectrum disorder. In this seminar, we will analyze the performance of ICTs in online learning, remote assistance and the daily lives of people with ASD throughout COVID-19, identifying the benefits and challenges of assistive technology exposed by the pandemic. . Additionally, we will examine how to improve technology to make it accessible to people on the spectrum, especially in similar crisis scenarios where in-person interactions are not possible.).

Slides

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Video

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Bio

Yussy Chinchay

Yussy Chinchay is part of the Teaching and Research Staff of the Department of Computer Engineering at Universidad Autónoma de Madrid. Currently, she is a member of the Group of Advanced Interactive Tools (GHIA) and is developing her doctoral thesis on educational and support technologies for people with special needs. Yussy has a previous experience of 8 years in the technology consulting sector; She stands out in her last years as Team Leader in international projects under mobile technologies.

«Co-creation + gamification: how to energize hybrid learning environments in post-pandemic»

Date

12-11-2021

Speaker

Raúl Orejas

Abstract

The speaker will discuss methodologies such as collaborative content development and gamification, their effects on academic performance and the development of executive learning functions, and will tell in first person how the pandemic has changed in the use of ICT tools in classrooms, companies and homes.

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Bio

Raúl Orejas

Founder of the portal Cerebriti.com, the largest platform for educational and cultural games in Spanish with more than 125,000 educational games and two million monthly users and creator of Academons, the most downloaded Primary App in Spain during confinement. After 15 years as a creative director and as a digital marketing consultant for large companies, he left everything to apply all his knowledge of creativity and digitization in his true passion: education.