Using a SPOC to flip the classroom
Gonzalo Martínez Muñoz, Estrella Pulido Cañabate
This presentation analyzes how the use of SPOCs and videos on face-to-face education can increase student involvement and satisfaction with the course, reduce the dropout rate and improve educational outcomes. We present the experimental results of a study in which we collected data from two academic courses in a first-year course on Data Structures and Algorithms. The "flipped classroom" model was used in one of them, while the traditional model was used in the other one. Data collected include online data on the interaction of students with the SPOC materials and offline data collected during classes and assessment tests. In the edition in which the SPOC materials were used we have observed a correlation between the scores of students and the percentage of hits on video to the total number of accesses. This means that students who prefer videos to documents present a better academic performance.
Gonzalo Martínez Muñoz
Professor at Escuela Politécnica Superior at Universidad Autónoma de Madrid since 1998. Degree in Physics (1995) and PhD in Computer Science (2006). In 1996-2002 he worked as a programmer and analyst in various companies combining with teaching at university. From 2002 he started to work full time at university. During the 2008/2009 academic year, worked as Fulbright postdoctoral researcher at Oregon State University. He teaches subjects related to computer systems, programming, machine learning programming or mobile devices. He is part of the faculty of MOOC "Playing with Android - Learn to program your First App" offered in the edX platform. His main research interests are machine learning and computer vision.
Estrella Pulido Cañabate
Professor at Escuela Politécnica Superior at Universidad Autónoma de Madrid since 1996. She has a degree in Computing from the Universidad Politécnica de Madrid (1989) and a PhD in Computer Science from University of Bristol, UK (1996). In 2000 she obtained the possition of professor in the area of Languages and Systems. She teaches programming, databases and intensive computing. She has coordinated teaching innovation projects related to the digitization of educational resources for use in online courses, and she is part of the faculty of MOOC "Playing with Android - Learn to program your First App" offered in the edX platform. Her main areas of research include the use of Internet and virtual worlds in education and big data.