«Gamified learning activities with quizzes an AI storytelling to improve software engineering education»




Rui Prada


Quizzes can be used to improve educational activities in several ways. They are good motivational tools to keep students engaged in class, and are useful to illustrate gaps in the knowledge students may have. Quizzes may be used off-class as a study tool promoting active learning and self-regulation of learning. We have developed a tool to share and deliver quizzes to students to be used primarily in software engineering classes. To feed the tool we processed the data of 10 years of question and answering reports from a course on Software Architecture that is offered in the Master Program of Computer Science in the Instituto Superior Técnico, Universidade de Lisboa. Furthermore, to improve the learning activities in the games promoted by the IMPRESS project we make use of the FAtiMA Toolkit to add intelligent characters in order to enrich the interaction experience with storytelling elements. Those characters can provide some support to the learners and also give a narrative flavor to the experience by putting the activities of the games in engaging contexts. 




Author's Biography

Rui Prada  

Prof. Dr. Eng. Rui Prada is a Senior Researcher at GAIPS, INESC-ID and an Associate Professor at the Computer Science Department of Instituto Superior Técnico, Universidade de Lisboa (IST), where he teaches courses on User Centred Design, Game Design and Development and Socially Intelligent Agents. He has a degree in Computer Science with a specialisation in Artificial Intelligence and a PhD in the same field, from IST. At GAIPS he develops his research interests in the fields of Social Intelligent Agents, Virtual Collaborative Environments, User Centred Design and Computer Games and has participated in fourteen National and EU research projects, coordinating two of them. He is author and co-author of more than 100 peer-reviewed scientific papers presented at international events and journals. 

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