«Serious game environments and interfaces for psychological evaluation»




Irene Alice Chicchi Giglioli


In recent decades, serious games (SG) represent a new methodological approach of great interest to psychological research. Serious games can change depending on the purpose, the technology used and the interaction. At the technological level, a SG can be represented through a non-immersive screen (2D) in which interaction is possible thanks to a keyboard or mouse or through more immersive systems (3D or augmented reality). In addition, the "hidden" evaluation method, characteristic of the most advanced technological systems, is making it possible to evaluate and treat patients in a more implicit and objective way. In this talk, we introduce the concepts of SG according to different points of view and hidden evaluation as a measure of the ability of technologies to evaluate and modify human behavior. We present several examples of how SG can be used for the assessment of cognitive skills, describe the results of different research projects and conclude with a discussion of possible future implications.



Not available yet

Author's Biography

Irene Alice Chicchi Giglioli

Irene Chicchi Irene Chicchi is a doctor in Psychology specialized in Cognitive Sciences, a researcher at Universidad Politécnica de Valencia (UPV) and PhD student of last year in Technology for Health and Wellness at UPV and in Systems Medicine at University of Milan. Her research activity focuses on studying how new technologies, combined with «hidden» methodology and neuroscientific tools, can evaluate and treat different skills and abilities of people in clinical psychology and neuropsychology. Their main research interests focus, on the one hand, on the basic psychological needs that can affect a person's mental health and well-being and, on the other, on the validation of ever more ecological tools for the evaluation of cognitive abilities.


Share this post

Submit to Google PlusSubmit to TwitterSubmit to LinkedIn