«Designing serious games for combined reality environments»




Telmo Zarraonandia y Paloma Díaz


In a combined reality environment, a virtual space and a real scenario are interconnected through a network of sensors and actuators that allow the activity developed in each of these realities to reflect or influence the other. As a platform for serious games, this type of environment offers unique possibilities, as it allows to support game experiences that take place simultaneously in the real and virtual world. In our talk we will discuss some of the opportunities and difficulties related to the design and development of this type of artifacts, and present some of the tools developed in the context of the CREAx project (End user development for the creation of increased experiences in archaeological sites), in order to facilitate their study.



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Authors biography

Telmo Zarraonandia y Paloma Díaz 


Telmo Zarraonandia Ayo is a professor in the Department of Computer Science at the Universidad Carlos III de Madrid (UC3M). Graduate and PhD in Computer Science from the University of Deusto and UC3M, respectively, he worked in different software companies in Spain and the United Kingdom, between 1996 and 2003. His research activity has focused mainly on the study of the possibilities that technology offers to improve the teaching-learning processes, from the perspective of the student and the teacher. Specifically, her research has covered areas related to different standards of learning objects, such as the study and design of virtual worlds, video games and environments of augmented and mixed reality, among others.

Paloma Díaz Pérez holds a PhD in Computer Science from the Universidad Politécnica de Madrid and is a full professor of Computer Science and Artificial Intelligence at the Universidad Carlos III de Madrid (UC3M). Her vision of technology as a tool to increase human capabilities led her to create in 1995 the research group in Interactive Systems-DEILAB, whose objective is to develop useful, usable, acceptable and desirable technologies through a participatory approach. Among the technologies in which he has worked are: ubiquitous computing, virtual reality, augmented and mixed or the visualization of data applied to software design; citizen participation, education, culture or crisis management. She has been Visiting Scholar in Information Sciences and Technology at Pennsylvania State University (USA) for two courses, at the MAGIC laboratory of the University of British Columbia (Canada) and at the Visualization Institute of the University of Stuttgart (Germany.

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