PhyMEL Framework: Integrating Physical, Mental and Emotional learning Using Games to Design and Document Meaningful Learning Experiences

Date

2013-10-18

Speaker

Mª Carmen Fernández-Panadero (UC3M)

Summary

The relationship among body, mind and emotions has been widely studied by cognitive science. The brain does not distinguish between real and simulated stimuli and the way that memories are fixed in our memory comes from considering simultaneously the information from different channels: external (through sensory perception) and internal (emotions). This relationship has been widely exploited in high-level sports and dance but its penetration in academia is still very slow.

 

In this work we propose the use of gamification and storytelling techniques to create multidimensional learning experiences that involve all the senses and stimulate different types of intelligence (Gardner). The multidimensionality of the experiences offers advantages also to facilitate the retrieval of information when needed. We propose the creation of learning outcomes and reports, which contain elements that trigger memories associated with different dimensions of learning (physical, mental and emotional).

Slides

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Author's Biography

Mª Carmen Fernández-Panadero

Carmen Fernández-Panadero received her MSc degree in Physical Science from Universidad Complutense de Madrid in 1996 and her PhD. degree in Communications Technologies from Universidad Carlos III de Madrid in 2004. In 1997 she was working for Andersen Consulting in projects related with multimedia technology and Internet programming. Since 1999 she works at GRADIENT lab at the Department of Telematics Engineering at the Carlos III University of Madrid where she has participated in numerous research projects both at national (SIEMPRE, MOSAIC, Learn3, EEE) and international (E-LANE) levels. Her present interests include among others dynamical systems characterization, and technology enhanced learning. Her present work has special focus on augmented, virtual and mixed worlds, and simulation engines applied to the design and documentation of meaningful learning experiences.

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