Date
12/11/2010
Lecturer
Mario Múñoz Organero (Universidad Carlos III de Madrid)
Summary
Mobile devices enable learning anytime, anywhere. Today, thanks to the capacity to interact with smart objects embedded in the environment, they also enable learning of any object. This paper presents the learning environments in a web of objects and show different possibilities that are enabled from the point of vita cognitive and metacognitive. Specific scenarios are described and analyzed the possible impacts that technology brings learning and awareness of adult learning.
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Date
12/11/2010
Lecturer
Estefania Martin Barroso (Universidad Rey Juan Carlos)
Summary
This talk will present a recommendation system called CoMoLE ("Context-based Adaptive Mobile Learning Environments") that is responsible for selecting appropriate educational activities based on personal characteristics of students, the actions they take while interacting with system and the current context in which they occur. These educational activities can be undertaken by students through a Web browser by using different devices such as PDAs, personal computers or laptops. In addition, the results will be presented on experiences in different subjects of Computer Science at the Autonomous University of Madrid with the impressions of students using this system.
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Date
12/11/2010
Lecturer
Ruth Córdova Martín (Telefonica Learning Services)
Summary
Learning is an activity that is present throughout our lives. This learning occurs at the sites and in the most varied, being ubiquitous in nature. The concept of uLearning (ubiquitous learning) approaches the training of people for training 'natural', facilitating, with the support of the technologies, training activities are readily accessible anywhere. Thus the uLearning becomes the means of technology that allows us to acquire these pills at any time of knowledge in real life, we will assimilate into our daily activities.
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Date
15/10/2010
Lecturer
Alicia Rodríguez Carrión (Universidad Carlos III de Madrid)
Summary
Usually we tend to focus on the learning process of students, but educators can learn by observing the behavior of students and adapt the learning process according to their comments? There are certain algorithms that can learn patterns that repeat users. Our current research focuses on using these algorithms in mobile environments, learning the routes that often follow a user to predict where it's going to go in the future. The talk will show the basic operating principles of these algorithms and some examples of how they might apply to e-learning environments.
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Date
10/15/2010
Lecturer
Javier Torrente (Universidad Complutense de Madrid)
Summary
In recent years a growing interest even on the application of digital games as educational material. On the other hand we have also assisted the growth of mobile technologies and their potential to develop new ways of learning. One of the research group's latest <e-UCM> Complutense University of Madrid focuses on how to take full advantage of both trends through a common, ubiquitous learning based on digital games.
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Date
15/10/2010
Lecturer
Gregorio Robles Martínez (Universidad Rey Juan Carlos)
Summary
The smartphones are now part of our daily life. We offer new possibilities as they integrate communication, geo, cameras, speedometers, etc.
The talk will show how we have used these phones-and-functionality to implement scavenger hunts, games that involve overcoming successive tests.
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Date
10/09/2010
Lecturer
Miguel Lizondo (Deimos-Space)
Summary
It will exhibit two new concepts that illustrate new ways of approaching the creation of mobile services: MoBots and gloo.
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Date
10/09/2010
Lecturer
Emilio Lorenzo (UNED)
Summary
Currently, paradigms and teaching methods make the learning process is increasingly decentralized regarding classroom and school hours (anytime, anywhere). There is a tendency in many cases, continuous learning and cross-sectional areas based on capabilities (skills) to measure. The advancement of communication technology enables these paradigms can be developed more and more normal.
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Date
10/09/2010
Lecturer
Telmo Zarraonandia Ayo (UC3M)
Summary
Over the past decade has witnessed a revolution in the area of communications and information technology. This revolution has been due in part to the consolidation of digital mobile telephony and the development of laptops and digital cameras become more sophisticated. These three technologies have finally converged in devices such as personal digital assistants (PDAs) or smartphones, which allow Internet access almost anywhere, sending and sharing of documents or the management and disposal of the various events taking place in daily life.
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Date
19/02/2010
Lecturer
Pedro de las Heras Quirós
Summary
The research group GSyC / LibreSoft URJC has developed an interface type 'magic lens' to improve in several aspects used in commercial applications of mobile augmented reality that have come onto the market in 2009 (Wikitude, Layar, Sekai Camera Across).
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