Integrating games in the flow of education: use of e-Adventure games in LAMS
Written by Administrator
Friday, 30 April 2010 09:31
Date
19/2/2010
Speakers
Baltasar Fernandez-Manjon and Angel del Blanco Aguado
Summary
Currently, educational games and simulations with game strategy began to be considered educational allowances that can be very valuable for creating active learning environments.
For example, learning of procedural knowledge or skills to practice safe and controlled environments. However, these approaches usually fall into the English term for serious games, usually raised and separated as distinct elements in the educational experience. Today there are no widely accepted models of how integration into the educational stream or with the existing infrastructure (eg systems deployed in e-learning). In the group we are working to simplify the development of educational games and improve systems integration with existing e-learning. In this case we address how to integrate the games developed with e-Adventure in the LAMS system developed at Macquarie University (Australia).
Biography of authors
Baltasar Fernandez-Manjon is the director of the group e-UCM (www.e-ucm.es). Is a professor of the School of Computing, University Complutense of Madrid. His research interests focus on the uses of technology in education, e-learning, education standards, the implementation of the new content and highly interactive environments in education (eg serious games, virtual worlds, game-specific devices) and integration with e-learning systems, as well as the accessibility of these technologies.
Aguado Angel Blanco is a researcher of the group e-UCM. It is one of the main developers of authoring environment and educational games and simulations-Adventure (http://e-adventure.e-ucm.es) and is currently working on integrating educational games using mainly flow infrastructure e-learning and trying to use existing e-learning standards where this is possible.