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Monday, 19 September 2011 |
Date
2011-10-07
Speaker
Manuel Freire Morán (UCM)
Summary
The difficulty of creating new content and, later, adapting or updating these contents to new scenarios is, in many cases, the main stumbling block for the adoption of e-learning technologies. Educational video games (framed within the so-called "serious gaming") are no exception. We introduce a system to capture and evaluate the interaction of content creators with our authoring tool for e-Adventure. We think that similar principles can be applied to other authoring systems and allows to detect usability problems for facilitating its adoption.
Slides
Video
Author's Biography
Manuel Freire Morán
Manuel Freire studied Computer Engineering at the UAM, where he presented in 2007 his thesis on the issue and adaptive hypermedia structure visualization. He has researched in authoring tools for e-learning systems, adaptive hypermedia, collaborative learning environments, detection of plagiarism in programming practices, visualization and network analysis and human-machine interaction. He also held a Fulbright postdoctoral fellow in the group HCIL University of Maryland In 2008-09, and he works as an assistant professor doctor at the Universidad Complutense de Madrid since October 2010. He works there with the group e-UCM.
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