Edutainment

eMadrid in the IEEE EDUCON 2012

Some members of the eMadrid project presented the progress of their researching activities in the Third IEEE EDUCON conference, hosted in Marrakech (Morocco) between past 17-20 April 2012. It was on Thursday 19 in the morning when, under the title “Will m-Learning bring Disruption into Education? Advances from the eMadrid Excellence Network”, different partner representatives showed the progress of their research activities.

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Teaching First Aid with Videogames: An Experience in Aragon's High Schools

Date

2012-02-17

Speaker

Gaspar Ferrer (CATEDU)

Summary

Learning basic techniques and behaviors in cases of respiratory and cardiac injuries contributes to an appropriate response at that time and increases the survival of the injured persons. A learning process that incorporates practical exercises with real models medical mannequins is not always easy or possible, but it’s easier to get that using a video game. Our experience in High Schools shows that students learn how to respond to this situation by playing video games (the one developed with e-Adventure is available for free at the CATEDU's website.

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Certification for the Processing of Infectious Agents: An Experience-based in Online Games at The Massachusetts General Hospital

Date

2012-02-17

Speaker

Pablo Moreno Ger (UCM)

Summary

Members of the Massachusetts General Hospital working in the processing and mailing of infectious agents must obtain and renew every two years a certification of their knowledge about the preparation of submissions. This course, traditionally taught in person, includes theoretical presentations and practical demonstrations. The hospital, in collaboration with the eUCM Group of The Complutense University of Madrid, has developed a new online certification course, in which demonstrations are replaced by a simulation using game elements developed with e-Adventure. The simulation is proposed as a practical test, and it is required to overcome the game to get the certification. This talk will present an online course that is currently deployed in the hospital, including the assessment simulation.

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Video Games in Surgery

Date

2012-02-17

Speaker

Manuel Giner Nogueras (UCM-HCSC)

Summary

Practical teaching is irreplaceable in Medicine. Experience is a key in clinical outcomes, that may be aggravated by malpractice (eg. Increase of infections). In this regard, it is particularly problematic in the operating room, where sterile conditions and sterility can be altered very easily; so that the first experience in operating room creates great stress on students. Therefore, it’s necessary to instruct them on how to act in this new situation to reduce the stress and to avoid mistakes. To get this, educational video games can be helpful, so this presentation will describe a practical experience of creating a video game with e-Adventure and its evaluation experts and students.

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Educational digital game development for mobile devices: the project for Android

Date

10/15/2010

Lecturer

Javier Torrente (Universidad Complutense de Madrid)

Summary

In recent years a growing interest even on the application of digital games as educational material. On the other hand we have also assisted the growth of mobile technologies and their potential to develop new ways of learning. One of the research group's latest <e-UCM> Complutense University of Madrid focuses on how to take full advantage of both trends through a common, ubiquitous learning based on digital games.

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e-Adventure, Introducing Educational Games in the Learning Process

Date

14/04/2010

Lecturer

Baltasar Fernandez-Manjon

Authors

del Blanco, Angel; Manjón Fernández, Baltasar; Marchiori, Eugenio J.; Moreno Ger, Pablo; Torrente, Javier


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Integrating games in the flow of education: use of e-Adventure games in LAMS

Date

19/2/2010

Speakers

Baltasar Fernandez-Manjon and Angel del Blanco Aguado

Summary

Currently, educational games and simulations with game strategy began to be considered educational allowances that can be very valuable for creating active learning environments.


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Using educational games in the business environment and its integration with Moodle

Date

19/02/2010

Speakers

Eloy Asenjo and Gloria Carpenter Pozuelo

Author Biography

CEPAL is a company specializing in developing products and services for training and human resources, especially in the area of e-learning, and information systems for knowledge management and organization.


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