3D Learning

The Experimentation as a Dynamic to Acquire Knowledge and Skills

Date

2011-11-11

Speaker

David Moreno Canta (Virtualware)

Summary

We are currently accustomed to be trained for the acquisition of knowledge, as the ability to develop skills that are part of this training is leaved out. In many areas theoretical and practical knowledge are so important. That is why the creation of immersive environments for learning where you can simulate a particular process and experience safely is essential. In the talk we will discuss how to integrate these learning environments and their advantages.

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eMadrid at the IEEE EDUCON 2011

Last April 4, 2011 eMadrid project members presented the progress of their researchs at the second IEEE EDUCON conference, hosted by Princess Sumaya University for Technology in Amman, Jordan, from 4 to 6 of this month. Under the heading "Open Learning - advances in eMadrid network of excellence", there have been presentations by members of the University Carlos III of Madrid, Complutense University of Madrid, Polytechnic University of Madrid, Rey Juan Carlos University of Madrid and National Distance Learning University.

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CopperCore integration with Open Wonderland for the execution of learning units in virtual worlds

Date

2010-12-10

Lecturer

David Maroto (UC3M)

Summary

Immersive spaces, and in particular the three-dimensional virtual worlds, are increasingly used in the learning process of students, mainly for skills development and collaborative learning. These virtual worlds make the learning process more attractive, mainly due to its rich graphical interface and sense of "game" that they give to the educational process.

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Three-dimensional worlds: the integration of IMS LD in virtual worlds

Date

2010-12-10

Lecturer

Juan Carlos Vidal Aguiar (USC)

Summary

3D Educational environments are virtual worlds designed to encourage interaction and communication between participants of a course, drawing on immersion in virtual worlds of students and teachers. In recent years we have developed a number of 3D learning environments which aim to simulate real-world environments (Campus, classrooms, etc..) in which teaching activities take place. In these environments, however, did not avail the benefits of virtual education in terms of management and adaptation of learning activities to the students and teachers’ behavior and evolution.

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VLeaF an educational platform based on virtual worlds

Date

21/05/2010

Lecturer

Mariano Rico (UAM)

Summary

Participants of the project V-Leaf have developed on the platform OpenSim a virtual learning environment that allows tasks to be very expensive and / or complex in the real world.

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Virtual Worlds (VLEAF / SL) applied learning in secondary

Date

21/05/2010

Lecturer

María José Lasala Bello (IES Ernest Lluch i Marti Cunit, Tarragona)

Summary

The Reception Hall is a meeting place for first contact of newly arrived students from other linguistic and cultural fields to a Catalan school. This is a temporary action (from a quarter to two academic years), which are individualized curriculum adaptations. The aim is for students to be minimally competent in the Catalan language (lingua franca) and will shortly be incorporated into the mainstream setting.

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Automatic Guidance Tools for Enhancing the Educative Experience in Non-Immersive Virtual Worlds project Preliminary results from V-Leaf

Date

14/04/2010

Lecturer

Mariano Rico

Authors

Camacho, David; Polished Star, Rico, Mariano

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3D virtual worlds for 3D learning environments

Date

12/03/2010

Lecturer

María Blanca Ibáñez

Summary

The expectations raised by virtual worlds like Second Life, the power of addiction that exercise video games, the possibility of using open source platforms to deploy these airs, has opened a channel of research in e-learning.

 

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Between the classroom and the work. The simulators as training tools for a high value for operators schools

Date

12/03/2010

Speakers

David Moran, David Closet

Summary

5 years ago and for a trade show, we develop a game that was to operate a backhoe and dig the largest amount of land as possible in a given time. It was the boom in the construction sector, which could not cope and whose workers came from all over the world, often without the necessary training for certain types of equipment.

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Experiences and results of the NUCLEO system. A staged approach to collaborative learning through MMORPG

Date

12/03/2010

Lecturer

Pilar Sancho Thomas

Summary

In general, today, an essential component of any professional's work is effectively coordinate their work with the members of a team. Consequently, training must adapt to new market demands. To do this, it is desirable that our students acquire and practice a range of social skills (Soft skills) and interpersonal skills that increase the efficiency of teamwork, including: leadership skills, communication skills, negotiation skills and the ability to coordinate the work of the members of a group. However, it is difficult to realize.

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